Glowing Mushroom
Posted 4 weeks ago and submitted by Brett Stebbins | Share link:

This is 100% vector art created in Affinity Designer. I first made the shapes for the mushroom and set them with a base color or gradient. For the lighting I layered vector shapes on top of the mushroom and set them to a Hard Light blend mode. Then using the Gaussian Blur effect I softened these shapes making them look like a “glow”. I also used the Transparency Tool to fade off certain parts. For the background I made two gradients that were repeated, flipped and moved around till I got the look I wanted. Some of the duplicate gradients were set to either an Overlay, Soft Light or Hard Light blend mode. I also used the Transparency Tool to fade of parts of the gradients to control how much of the gradient was effecting the background. Through these simple techniques I was able to make the illustration look much more complex than it really is.

Brett Stebbins
Palm Bay, USA

Brett Stebbins is a professional illustrator. He creates uniquely styled artwork for mobile games, board games, animation backgrounds and print media. Custom art and illustrations … Show more.

Message Brett
Profile updated 23rd April, 2018
Member since 14th April, 2017
Bezier Games, How It Should Have Ended (HISHE) YouTube Channel
Working with Brett was a great experience! The guy has an awesome talent and a great eye for details, making him a valuable asset for every creative project. Above all, he understands what are the necessarily details required to realize creative visions with superb quality
— Erez Yerushalmi, Smite Entertainment, CEO