I love working on table top games and it had been a while since I had the opportunity to work on one. So when publisher “Jolly Dutch” approached me with their project (a casual but tactical game, set in the Dutch golden age countryside, in which the player is allowed to draw) I was hooked immediately.
For the art of the game I had to combine several elements: historical accuracy of the buildings, characters and even the cows, the tactical element, a pen or a quill to communicate the drawing aspect of the game, and it had to have a casual feel.
It seemed like quite the task when I started, but the rough sketches of the cover illustration came to me effortlessly. In the final illustration you see builders building windmills that pump water from one area to the next to create the famous Dutch polders. At the centre of the image you can see Jan Leeghwater, a Dutch architect and builder. In golden swirls, he’s dreaming of the bright future that his plan of creating new land will bring to the Dutch people.
The other game elements all have a feeling of rough paper. The texts are in a inkt-like font and there are touches of colour here and there to keep the playful feel throughout the game.
The illustrations and graphical design have come together lovely and my client and myself are both very happy with how the work has turned out. We can’t wait to see the game in stores this winter!
You’re welcome to contact me if if you have any questions or remarks about this project, my other work or availability.
“In Polders: Flip & Write you will be a 17th century Dutch investor that invested in the creation of the Dutch polders Beemster, Schermer, Wijde Wormer and Purmer. Flip and Write your way to the best combinations of fields, gardens, mills, farms and manors. But be careful! After each time you ‘write’, you hand your polder to the player on your left.”